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Old Dec 28, 2007, 11:23 PM // 23:23   #41
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It should be noted that the character on which I used this build had approximately rank 8 in fast casting ( I forget whether I was using the rune or not at this time ), and the recharge time is in fact 5 seconds, with a base casting time of 1. With arcane echo, and a staff with a 20% chance of halving the recharge time of spells, and the use of Celerity, it is quite easy to keep up the splinter weapons on multiple targets.

As to the other comment on touch skills, it is possible to see the flashes of light which indicate the triggering of splinter weapon, and these were regular, indicating that something was triggering them; whether it was indeed the ursan strike attack, or intermittent attacks made by the ursans in between their uses of the strike attack, is not clear. Either way, splinter weapon was firing during the runs and contributing to the damage.
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Old Jan 02, 2008, 11:23 AM // 11:23   #42
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DoA 3 hours with good team? xD Well, we do it within 1h 30-40min. Well good guide anyway
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Old Jan 02, 2008, 01:06 PM // 13:06   #43
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It's easy enough spamming 1,2 and 3. Everyone can do this, and this is one of the main reasons why UB pugs fail 9/10 in any Elite area. Getting the right equipment and complimentary skills is something different. Thanks for the guide, much appreciated.
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Old Jan 03, 2008, 05:30 AM // 05:30   #44
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All the trashing and bashing aside, I've been using UB for a while, full radiant armor+ zealous scythe and axe. Works great and is fun for elite areas. I think it allows for more pugs to get together and succeed "9/10" times in elite areas. Thanks for the guide.
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Old Feb 27, 2008, 03:44 PM // 15:44   #45
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Where is the guide?
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Old Feb 27, 2008, 03:51 PM // 15:51   #46
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Quote:
Originally Posted by Guildmaster Cain
nothing
The full guide is there. That is 100% all you need to know to run ursan.
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Old Feb 27, 2008, 03:55 PM // 15:55   #47
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Quote:
Originally Posted by The Meth
The full guide is there. That is 100% all you need to know to run ursan.
Having a single UB in your skill bar doesn't work well in a H/H situation and in general PvE settings.
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Old Feb 27, 2008, 04:11 PM // 16:11   #48
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No? So please elaborate, how I did last 3 missions in Nightfall with h/h + ursan r4 (it was before ursanways, people were just realizing how overpowered it is/was/will be) under and hour? All of them. Okay, maybe GoM was 30 minutes, so everything with few minutes of brake was hour and 20 minutes. Answer - because UB is good with 1 ursan, but even better with 5 or 6.

Btw, nice way to dig out a thread.
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Old Feb 27, 2008, 04:14 PM // 16:14   #49
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Quote:
Originally Posted by Abedeus
No? So please elaborate, how I did last 3 missions in Nightfall with h/h + ursan r4 (it was before ursanways, people were just realizing how overpowered it is/was/will be) under and hour? All of them. Okay, maybe GoM was 30 minutes, so everything with few minutes of brake was hour and 20 minutes. Answer - because UB is good with 1 ursan, but even better with 5 or 6.

Btw, nice way to dig out a thread.
I told ANet to limit PvE skills to only 3 per team so as to balance with H/H players but they refused. Their reason being that they want to encourage partying, so there you go, this is why Ursanway is overpowering. It is for the sake of encouraging partying.

Personally I dont find it that much more overpowering in H/H teams compared to a SF nuker or a SS necro.
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Old Feb 27, 2008, 09:26 PM // 21:26   #50
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Well since the OP has been deleted this can be closed.
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